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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Raising the stakes on a guild hall. - Guild Wars Forums - GW Guru
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Old Jun 24, 2005, 09:07 PM // 21:07   #1
Ascalonian Squire
 
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Default Raising the stakes on a guild hall.

How about, now hear me out, I dont expect this anytime soon, being able to upgrade your guildhalls with defesive weopons, not just upgrading, but picking specific locations yourself to place a rapid arrow firing machine. What about be able to, im talking big bucks, more than to just buy a guild hall, perchase stone to make bigger walls and towers. And how about being able to purchase siege ecuipment, to knock down the walls. I dont expect this to happen, but it sure is fun to talk about.
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Old Jun 24, 2005, 10:39 PM // 22:39   #2
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ya, probably wont happen. imagine starting a game and pow! siege hits your whole team from both sides casue you were standing around your flag gaining moral. would be funny though. maybe they can do it for those non-rated games.

i wouldnt mind it then w00t w00t
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Old Jun 24, 2005, 10:48 PM // 22:48   #3
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Quote:
Originally Posted by kaya
ya, probably wont happen. imagine starting a game and pow! siege hits your whole team from both sides casue you were standing around your flag gaining moral. would be funny though. maybe they can do it for those non-rated games.

i wouldnt mind it then w00t w00t
Well, not so fast now... It could work just as the guild battles do. Before the battle begins, both parties have to confirm. Now, that we've cleared that up. I like the idea.
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Old Jun 24, 2005, 11:52 PM // 23:52   #4
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wow sweet.. that would be nice even tho i have never done a guild battle yet or purchased a guild hall for my guild i still think for a guild battle defense is "key" (cant have a strong offense without a solid defense)
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Old Jun 25, 2005, 12:09 AM // 00:09   #5
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Good idea, to solve lower level or the beginning and not so rich guilds to be equal can be done by the following.

you have a guild rating starts at 1000. how about after a certain rating
let's say when you're rating is 1500 you get the option to purchase 2 more archers for on your guildwalls.
and at rating 2000 you'd be able to purchase a defensive ballista/catapult but someone would have to use it, no automatic shooting that'd be too much.

Since when you start a guild battle I think.. it searches another guild around the same rating level thus it would be an equal battle. because if you get more priviliges just because your guild is amazingly rich.. would suck.. bigger guilds would always be better off.
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Old Jun 25, 2005, 01:29 AM // 01:29   #6
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Quote:
Originally Posted by Gerbill
Good idea, to solve lower level or the beginning and not so rich guilds to be equal can be done by the following.

you have a guild rating starts at 1000. how about after a certain rating
let's say when you're rating is 1500 you get the option to purchase 2 more archers for on your guildwalls.
and at rating 2000 you'd be able to purchase a defensive ballista/catapult but someone would have to use it, no automatic shooting that'd be too much.

Since when you start a guild battle I think.. it searches another guild around the same rating level thus it would be an equal battle. because if you get more priviliges just because your guild is amazingly rich.. would suck.. bigger guilds would always be better off.
NICE this is a very good idea im sorry but i gotta say good job! because would would probably happen is, if they did all these changes the guilds with a guild rating of 2000 would have all this nice defense and if they match against a guild with a rating of lets say 1300 the 1300 would not be able 2 penatrate the defense of the 2000 rated guild as easily as the 2000 rated guild could penatrate the 1300 rated guild
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Old Jun 25, 2005, 01:35 AM // 01:35   #7
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well I only wrote down an example.
but basicly..
the higher rating.. (thus the better your guild is else your rating won't get higher) the more features you can obtain.
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Old Jun 25, 2005, 02:21 AM // 02:21   #8
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yah thats great like its practically saying the more better your guild does the more things you can have for your guild even tho they might be expensive its still a nice feature for a well deserved guild
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Old Jun 25, 2005, 04:09 AM // 04:09   #9
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Quote:
Originally Posted by Gerbill
Good idea, to solve lower level or the beginning and not so rich guilds to be equal can be done by the following.

you have a guild rating starts at 1000. how about after a certain rating
let's say when you're rating is 1500 you get the option to purchase 2 more archers for on your guildwalls.
and at rating 2000 you'd be able to purchase a defensive ballista/catapult but someone would have to use it, no automatic shooting that'd be too much.

Since when you start a guild battle I think.. it searches another guild around the same rating level thus it would be an equal battle. because if you get more priviliges just because your guild is amazingly rich.. would suck.. bigger guilds would always be better off.

This would only work if guildbattles were done in rateing brackets, so you would be evenly matched.
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Old Jun 25, 2005, 04:17 AM // 04:17   #10
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I like the idea, although getting EXTRA stuff because your guild is better? You've already proven that your guild is better, and for having a higher rating we're going to give you more defensive weapons just to make it easier to win? They would have to implement a system to prevent that from happening.
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